THE VALUE OF PLUTONIC GAMIFIED BENEFITS
Americans who play some form of games
Program completion rate
Individuals who used program that implemented skills immediately
Improvement in individual resiliency
THE PLUTONIC GAMIFIED BENEFITS OFFERING
Empower your people with cost effective and validated programs
The #1 gamified mental health app that provides the clarity and skills to optimize Emotional Health.
- Higher engagement and retention than other traditional mental health apps.
- Noticeable results within 7 weeks.
- Clinically proven to reduce anxiety and improve resiliency.
Audience Age 16 - 28
Focus Areas Mental Health | Resiliency
The ultmiate team building activity. All from home.
- Proven engagement and retention with high potential ROI.
- Connect your workers at home or at the office.
- Improve your workers’ emotional well-being and overcome stress.
- Build teamwork in a fun and engaging way.
Audience Age All
Focus Areas Physical Health | Team Building
Diversity, Equity & Inclusion
Partnerships with content developers and researchers to bring games and gamified content to target audiences
Value for Developers
- Capital to accelerate development/growth
- Increase reach through our publishing and distribution channels
- Technical and development assistance
THE PLUTONIC FEED
Featured Workplace Champion
Our company HealPros was built on the premise of health = wealth. I can’t stress enough the importance of a positive workplace environment and a culture that cares about each employee’s health and well-being. We all have to do our part to change the direction of our nation’s health, and everyday I strive to set an example for my peers.
Adopted Game Solution: The Outbreak
The Planet Plutonic Newsletter
Edition #1 Welcome to Planet Plutonic
Games: The Solution to Company's Healthcare Problems?
Win-Win: Good Mental Health = Good Company Wealth
Subscribe to read more
SUBSCRIBE TO PLUTONIC
-Receive exclusive product promotions
-Learn about the latest gamified and game solutions
-Spotlight a workplace champion to our audience
WHO WE ARE
Plutonic is a digital health and gamification company started by a team of healthcare, technology and gaming experts. Plutonic is democratizing games and gamified content to improve organizations and people's lives. We are the only provider of game solutions with available wellness advisory to organizations and teams that effectively addresses health, wellness and impact needs.
James Shu, CCWS
Plutonic Founder and CEO
8+ years of experience in healthcare innovation and technology from early stage through publicly traded companies. Mr. Shu is a seasoned entrepreneur, developer and avid gamer with experience that includes business development for OBMedical, a patient monitoring company acquired by Philips. He currently also serves as an investment consultant for a family office backed hedge fund, Concise Capital, which has over $400M in assets under management.
Maureen Carlomagno, MPH
Digital Health and Corporate Wellness Advisor
Ms. Carlomagno is a healthcare executive with 20+ years of experience in the field. As a subject matter expert, she has worked with multiple organizations in the growing digital health and corporate health and wellness industry. She advises executives and provider care teams in the creation of successful health and wellness strategies and programs.
Julie A. Cerrato PhD CDCES, NBC-HWC
Scientific and Corporate Wellness Advisor
Dr. Cerrato is a health and well-being thought leader with 20+ years of experience transforming lives through medical education, integrative wellness coaching, e-Learning, and digital health. Her previous leadership at Vida Health, Saybrook University, WholesomeOne, Abbott Laboratories, and now Plutonic continues to revolutionize telehealth and wellness for optimal patient care.
Mr. Shallbetter brings decades of operating experience from the business side of games. Mr. Shallbetter served as SVP of technology partnerships at Level Ex which was acquired by Brainlab in 2020. Mr. Shallbetter served as the former Chief Operating Officer of Atari as well as head of digital strategy and distribution during which he oversaw business development, marketing and operational functions.